Monday, January 20, 2014

Cards Of Darkness


Cards of Darkness

My team decided to be an Olive Branch because we thought it would be smarter to establish peace because we would have a better chance of getting resources. We figured that if we went in with our “guns blazing” we were create a lot of hostility and we would not be able to build a healthy, friendly relationship with the natives. Since the expedition was going to be twelve months we decided it would be best to begin with as clean a slate as possible. When the game began we decided to press for resources just in case we pulled a bad card and were forced to sacrifice a resource. We felt that it would be safer to be ahead and have more resources than we needed because we knew that there would be months where there would be hostility and we would be forced to sacrifice resources. After pressing our force for a few months we stopped because we knew that there was a lot of hostility in the goodwill/relations deck and we were sure that our luck would run out soon enough. I regret pressing for resources the first couple of months because it would have made the second part of our year better. If I could try it again I would begin with my “guns blazing” because out of the whole class only one group decided to begin forcefully and they ended the game with the most resources.

            This was a reasonably realistic portrayal of the colonial times because we were forced to make the same decisions as they had to make. One thing that I think was a bit unrealistic was how forgiving the natives were after we were forceful with them. In a real life situation it is not that easy to get someone to trust you after miss treating them. This experience gave me a greater insight on what European colonist had to face because it forced me to think about the outcome of real life situations.

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